![]() Destroying all five Martians will award a Flawless rating and Saucer Light. When the three center Martians are destroyed, the center ramp will pop up to end the mode, awarding 2M for any remaining kegs at the top of the screen. (Note: destroying all three kegs will immediately blow up the bar, ending the mode and possibly denying you of a Flawless rating unless you've already killed all the Martians). If you successfully make this shot, it is worth 6M points. To destroy the center keg, one must shoot the right ramp (after taking care of the Martian that's blocking the way) and the center ramp will briefly pop up. Each orbit will set off one of the kegs on the sides for 4M apiece. Each Martian destroyed awards 1.5M points. The Martians on each of the ramps can be destroyed by one hit apiece, the ones on the Capture Lane and Martian target (left of the Center Target bank) take two hits apiece, and the one in the middle takes three hits (these hit numbers can be adjusted by the difficulty setting). Overhead are suspended three "kegs" of kerosene, gasoline and propane, which can be set off by the Missiles with devastating effects. Martian Happy Hour - In this mode, there are five Martians sitting at the bar in various states of inebriation, cracking bad human jokes, consuming various flammable substances and engaging in dangerous pastimes. The whole mode features various audio samples made by a Bill Clinton impersonator. Destroying all seven saucers will award a Flawless rating and a Saucer light. After seven of the smaller saucers are destroyed, one final hit up the middle Mini ramp will destroy the large saucer, ending the mode. Hitting the center targets, ramps and loops will destroy the smaller UFOs, as will the missiles. Once all items have been rescued and the center ramp lights, the mode jackpot will start counting down as a hurry-up until you shoot the ramp to collect. ![]() Shooting the Martian to save the item immediately awards the current item's value, and adds the item value to the mode "jackpot" (which starts at 1M). a hurry-up) once the Martians start abducting it. Regardless of where an item's value starts, it counts down fairly rapidly (i.e. The scoring is based on saving the item being beamed up and goes up to 3 million. Various objects (sportscars, cows, etc.) appear at the sides as well, and the smaller UFOs attempt to use their tractor beams to steal these objects (these objects can be cycled through by using the Action buttons). A large saucer is hovering overhead, with smaller saucers appearing to the sides. FuelĪlien Abduction - The scene is in front of the White House. Saucer lights can also be obtained in other ways (Martian Multiball, Stroke of Luck, Bonus Wave Multiball, Super Jackpot), so getting Flawless on all (or even any) of these modes is not a requirement. ![]() This, along with the other 2 requirements (Martian Multiball and Mothership Multiball), will light Attack Mars. Thus completing all of these modes with a Flawless rating will light all 9 Saucer lights. This rating must be achieved in order to obtain one Saucer light. If the mode is completed properly according to the directions on the video display, the player will receive a "Flawless" rating. When a mode has been completed, the video will display a report. Each individual mode continues until it has been completed, even between balls. there is no "start mode" shot), with the exception of the middle group (Saucer) which begins after one of the other two mode groups has been completed. ![]() The modes move from left to right in sequence automatically after the previous mode has been completed (i.e. The initial mode begins upon its selection at the start of the game (either manually with the action buttons or automatically after the choice times out). These 9 modes are divided into 3 different groups and are listed below. There are 9 different main modes which can each be completed to obtain a Saucer light.
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